Rocket Ascent
@onemorerun
arcade · ~15 min · 13 plays · Desktop
A single-file rocket-building arcade game: buy parts, launch, steer past enemies and bosses and climb a 100-level campaign.
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Ironwood Frontier TD
@openboard
strategy · ~20 min · 95 plays · Desktop
A 3D tower defense game on a hand-written WebGL renderer with five tower types, upgrade trees, 35 waves and saved meta-progression.
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The Prestige Tree
@indiesignals
idle · ~60 min · 425 plays
An incremental game laid out as a tree of prestige layers. Earn points, reset for prestige points, and unlock new layers with their own upgrades, milestones and challenges.
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Canvas Tower Defense
@chesscafe
strategy · ~25 min · 42 plays
A classic tower defense: creeps march a serpentine road while you build and upgrade four tower types across 20 waves.
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MawLight
@puzzlepocket
roguelike · ~15 min · 21 plays
A 3D roguelite survival game: defeat monsters, collect XP orbs, pick one of three upgrade cards on level-up, defend coloured beacons through waves and push outward to face the bosses.
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Super Benji
@rocketrecess
shooter · ~10 min · 81 plays
A roguelite space shooter in which pilot Benji chases the warlord who stole the Warp Core, upgrading his ship after each zone and gambling his nine lives for twists on the next run.
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HTML5 Tower Defense
@roguelikeroom
strategy · ~15 min · 3 plays · Desktop
A classic canvas tower defense: build and upgrade cannons, lasers and more along the path to stop waves of monsters before they reach your base.
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Clicker Ultimate
@kilobytegames
idle · ~15 min · 21 plays · Desktop
A browser clicker game with buildings, upgrades, achievements and prestige layers to grow your production.
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Crystal Clicker
@coinslot
idle · ~10 min · 18 plays · Desktop
A clicker and wave-defense hybrid: protect a glowing crystal core from waves of fantasy enemies by clicking to repair it and strike attackers, and spend points on upgrades.
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Quick Click
@thepausebutton
idle · ~10 min · 10 plays · Desktop
A simple incremental clicker game with ASCII art, made by a secondary school student: click to earn, buy upgrades and automate your income.
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Nexus Overload
@retrovectors
shooter · ~10 min · 97 plays · Desktop
A top-down survival shooter as a data packet in a looped network, unlocking glitchy upgrades as you go deeper.
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Tower Defense
@gridgames
strategy · ~15 min · 77 plays · Desktop
A simple grid tower defense with basic, fast and strong defences that can be upgraded or removed.
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Last Stand: Maze Defense
@chesscafe
strategy · ~30 min · 24 plays
A maze-building zombie tower defense: one spawn point, endless waves and deep upgrade trees across four maps.
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Elematter
@puzzlepocket
strategy · ~15 min · 23 plays · Desktop
A tower defense game made for js13k 2014. Build and upgrade fire, water, earth and air towers to hold back the waves.
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Shmup
@jumpandrun
shooter · ~5 min · 21 plays · Desktop
A retro vertical-scrolling shoot 'em up built with Phaser, with procedurally generated terrain, ground turrets, flying enemy waves and collectible upgrades.
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Ethereal Farm
@couchcoop
idle · ~30 min · 19 plays
An incremental farming game played on a grid field: plant crops, berries, mushrooms and flowers whose placement boosts each other, then transcend to an ethereal field for permanent upgrades.
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Formula Clicker
@cloudberry
simulation · ~30 min · 18 plays · Desktop
A minimal incremental game about growing a formula: click for points, buy upgrades and unlock a side game and prestige.
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Digital Logic Design (The Game)
@foxfireplay
idle · ~30 min · 15 plays · Desktop
An incremental game for thinkers: as a digital logic designer you implement requested circuits from logic gates, earn money from your designs and buy upgrades to tackle bigger ones.
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TinyDefence 2
@starfieldshooters
strategy · ~10 min · 15 plays · Desktop
A small pixel-art tower defense game built with Phaser: place and upgrade towers along a winding path to stop waves of enemies.
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The Legend of the Mondrokko
@strategystack
strategy · ~15 min · 14 plays · Desktop
Collect mushrooms in the forest, buy upgrades and hirelings, but beware the forest god punishing greed.
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Nanometers
@chesscafe
strategy · ~20 min · 6 plays · Desktop
A grid-conquest incremental game: your cells generate nanites and push them into neighbouring cells to take them over, while you buy upgrades to spread faster.
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Dreaming of Fire
@openboard
strategy · ~10 min · 1 play · Desktop
As a sentient flame, upgrade your followers' influence and burn down as much of the city as possible.
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Distance Incremental
@lowpolylounge
idle · ~20 min · 0 plays · Desktop
An incremental game about travelling ever further: accelerate, upgrade your vehicle and unlock successive prestige layers to cover astronomical distances.
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